![soul reaper soul reaper](http://3.bp.blogspot.com/_-jc_wvXXGOU/TMFWZ06OyyI/AAAAAAAAAgE/pMBNWtsB0Qk/s1600/soulreaper01.jpg)
In addition, Soul Energy management is far easier as the rapid attack pace of a proper autoattack build can generate Soul Energy much more easily than a caster type build. The primary advantage of this is the number of skill points saved in the Reaper line, allowing for a lot more flexibility in being able to buff allies. Melee Soul Reapers focus on autoattacking enemies at maximum ASPD and destroying them with the autospell effects on their equipment, critical hits or a combination of both.
![soul reaper soul reaper](https://images3.alphacoders.com/987/987724.jpg)
You can adjust as you prefer (less VIT because you don't expect to face Stunning attacks, more VIT because you want to tank a bit better for emergencies, etc.). Either the rest into AGI for ASPD or LUK for a bit more MATK.Otherwise, you can save some status points by decreasing the amount of INT you have. 120 INT is if you want to use Temporal INT Boots on occasion. Start with base 120 DEX (Temporal DEX Boots bonus).Fully equip yourself, add buffs you would normally expect, and then follow a flow similar to this. Generally, building the caster's stats is the same as most other classes. In terms of gear, Soul Reaper should optimize fixed cast time reductions, MDEF piercing, and all forms of MATK increases. STR is not important unless it's for additional carry weight. VIT is always handy to have for Stun immunity and survivability. If you expect to play with a Minstrel / Soul-Linked Wanderer for Poem of Bragi and equip gear to reduce cast delay, you can opt for more AGI. AGI should be increased enough that, with solo buffs, ASPD should reach around 175~176 to allow for 2 casts a second, as most Reaper attack skills have a cast delay of 0.5s.
![soul reaper soul reaper](https://i1.wp.com/bkbrent.com/wp-content/uploads/2017/05/reaper.jpg)
Like most other magic type builds, a caster Soul Reaper should focus on their INT and DEX stats to help improve cast time, MATK, and SP pool. Furthermore, proper enemy mobbing is critical to maximize Soul Energy efficiency so that Espa -> Eswhoo's Soul Energy costs can be mitigated. Mastering Soul Collect, Soul Energy Research and Soul Reaper is almost mandatory to help with Soul Energy generation, which is a heavy skill point investment and leaves you with fewer points left for the remaining team support skills.
![soul reaper soul reaper](https://million-wallpapers.com/wallpapers/3/69/536105508934480/bleach-soul-reapers-ii.jpg)
The only attack spells available that do not cost Soul Energy are Esma which is single-target and Curse Explosion which is Dark property and has extremely terrible coverage against the normally Undead and Dark infested PVM endgames. The main drawback is that Soul Energy management is extremely tricky. With Warm Wind endowing properties on the aforementioned spells, Reaper can hit the most enemy weakpoints of all magic-type damage dealers in the game.
SOUL REAPER LICENSE
MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.Caster Soul Reapers focus on using their magic skills Esma, Espa and Eswhoo to destroy enemies. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. GW, Games Workshop, Citadel, White Dwarf, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world.